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COME
AND LEARN TO PLAY
STARTING
THE GAME
The tiles are set up as
4 ‘walls’ from which they are dealt.
Build the walls – 18
tiles long by two in height - but leave them a bit apart.
The two dice are thrown
– the highest total score is the East wind – allocate the other winds and
then push the walls together so that the East and West wind walls are inside
the other two.
The East Wind then
throws the two dice and counts around the walls clockwise, starting from
‘their’ wall, according to the total dice score. The wall they finish on is
the one that will be broken.
The person at this wall
throws the two dice again and counts along the wall from the left
according to the total
dice score – The two tiles at this position are lifted and place on the wall
to the right.
The tiles are then
dealt
from the left of this point, in blocks of 4, East wind first and then
clockwise, until each player has 12 tiles, then one more to each player and
one extra one to the East wind.
Players arrange their
tiles ( on their walls ) hidden from the other players.
Any ‘gardens’ – flower
or season tiles are laid out in front and players take a replacement from
the spare tiles on top of the wall to the right of the gap. – East first.
PLAYING THE GAME
The game is started by
the East wind throwing out one tile.
Then the South wind
picks up the tile from the left of the gap and discards an unwanted one etc.
If a player has 2 or 3
identical tiles and someone discards another they can pick it up at any
stage and the set is then shown openly – otherwise they stay hidden in your
hand.
Every time a pung ( set
of 3) is put down the player throws another tile out.
Every time a kong ( set
of 4) is put out the player also picks a tile from the right of the gap.
If a garden is picked
up it is put down in front and replaced by a tile from the right of the gap.
Players should always
have a total of 13 tiles – a 14th when picked up will complete
the hand - this can be done from the wall or from any discard - the game
ends when the first player has a full hand – all their tiles in sets of 3 or
4 plus one pair – and goes ‘Mahjong’.
Each hand is then
scored and the other three all pay the winner.
Then each loser pays
the other two losers the difference in their scores.
The score of a hand is
doubled if the hand contains only one of the basic three types of
tile -is ‘clean’
and also doubled for
each pung or kong of dragons / the persons own wind or the wind of the
round.
Also doubled for your
own garden East = 1, South = 2, West = 3, North = 4
A full game consists
of 4 rounds of 4 games - one for each wind.
SCORING
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pung ( 3 ) |
hidden pung |
kong ( 4 ) |
hidden kong |
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2 to 8 circles
2 to 8 bamboo
2 to 8 characters |
2 |
4 |
4 |
8 |
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1 or 9 circle
1 or 9 bamboo
1 or 9 character |
4 |
8 |
8 |
16 |
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Dragon |
8 |
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16 |
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Wind |
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Each garden |
4 |
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Chow – run of 3 |
0 |
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This is the basic game
– which the Chinese add interest to by betting.
Interest can be added
by playing the first ( East ) round like this, then swapping two tiles with
each other person , opposite first, in the second round, swapping 3 each in
the third round and 4 each in the fourth. This improves hands and makes it
easier to collect special hands.
SPECIAL HANDS
1. one of each wind,
one of each dragon, one of each 1 and 9 – one paired.
2. ?
3. run of 1 to 9,
pung of 1’s and
9’s plus a pair
4. Wriggly Snake – one
of each 1 to 9 of the same suite, one of each wind and one of each dragon
plus a pair.
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